What Happens at Arbor Foundry

People often ask us what happens at Arbor Foundry. Here is an overview of what happens during the hackfest and the benefits you get as an Arbor builder.

The Arbor Foundry

Arbor is a 48-hour development sprint. We run it to compress months of growth into weeks. Here's what happens during the two days of the Foundry:

The Goal

The overall goal of Arbor Foundry is to help student projects really take off. They arrive at the Foundry at all different stages. Some haven't even started working yet, and others have been launched for a year or more. But whatever stage a project is at when they arrive, our goal is to help them be in dramatically better shape 48 hours later.

Advice

During the hackfest, we host advice sessions with successful founders who built apps that succeeded. They share battle-tested wisdom, the reality of finding product-market fit, and what it takes to launch.

Building with AI

Learn how to build using advanced AI assistance. Discover how to leverage LLMs, prompt engineering, code generation, and rapid prototyping tools to turn weeks of manual coding into hours of strategic building.

Continuous Development

The core of the Foundry is deep, uninterrupted development. Teams work side-by-side, coding their systems, refining their interfaces, and preparing to demo a fully working project.

Event Schedule

Day 1 – 24th July 2026

9:00 AM
Opening Ceremony
9:30 AM
Problem Statement Release
10:00 AM
Hackathon Begins
10:30 AM
Refreshments
12:30 – 1:00 PM
Lunch Break
1:00 – 4:00 PM
Development Session
4:30 PM
Dispersal

Day 2 – 25th July 2026

9:00 AM
Development Session Resumes
11:00 AM
Refreshment Break
12:30 – 1:00 PM
Lunch Break
1:00 – 4:00 PM
Final Project Submission
4:00 – 4:30 PM
Refreshment break
5:00 – 7:00 PM
Phased Evaluation

Judging Criteria

Innovation & Creativity
25 Marks
Technical Implementation
25 Marks
Practical Impact
20 Marks
User Experience & Design
15 Marks
Presentation & Demonstration
15 Marks
Total
100 Marks

Evaluation Parameters

Innovation & Creativity (25 Marks)

Originality of idea; novel approach to solving the problem.

Technical Implementation (25 Marks)

Complexity and quality of development; effective use of technology.

Practical Impact (20 Marks)

Real-world applicability; potential usefulness and scalability.

User Experience & Design (15 Marks)

Ease of use; design quality and accessibility.

Presentation & Demonstration (15 Marks)

Communication skills; clarity of explanation; demonstration effectiveness.